Version 1.2.0 is out!


I said the update would be out before the end of the month, I may be late by a few hours, but it's finally here!
Here's a breakdown of everything that's changed:

  • Co-op Arcade mode: Local co-op is now available in its own mode. It's identical to the regular Arcade mode except there are 3 pieces falling, one of them controlled by a player on the keyboard, and the other controlled by a player on a controller.
  • Time Trial modes: Single-player race against the clock. You only have one piece falling at a time, but the pieces will get more complex as you get closer to your goal, which can be clearing either 40 lines, 40 squares, or 400 total blocks.
  • Mascots: Because we finally have Spyro Oshisaure in Spyro Oshisaure's Puzzle Juggle Trouble. You can also choose to have Rose on the side of your screen instead of Spyro, or you can hide them if you don't want them distracting you. If any of them is selected to show, they'll both show up when playing Co-op Arcade.
  • Field Colours: You can now change out of the default green-to-red colour scheme for the blocks of the field. There are 17 colour schemes to choose from, including a rainbow and a transgender flag. It's a bit late for pride month, but I'm leaving it in.
  • Sound Effects: Long overdue, but there is now sound effects for rotating/flipping pieces and clearing squares/lines. You can turn them off or adjust their volume in the settings, like you can with music.
  • Smaller things:
    • Menu buttons now have an outline (don't try to click them though it doesn't work)
    • Custom Arcade mode has a setting for amount of pieces falling from 1 to 5
    • Falling pieces now have colour, each matching with the next piece of the same colour
    • Leaderboard screen has been redesigned to show the Time Trial times and allow up to 20 entries showing
    • You can now change how much the field moves in reaction to piece drops and lines/squares clearing
    • The (anti)prism in the in-game background now has proper faces instead of just being a bunch of edges
    • The block texture is now generated by the game instead of being a 32x32 PNG image so everything apart from the splash screen should look crisp even at 64K resolution

Let me know if you have any feedback, issues, or ideas, and I'll be making a hotfix if there's something that could be changed.

Files

Puzzle Juggle Trouble (v1.2.0 - win64) 116 MB
Jun 30, 2020
Puzzle Juggle Trouble (v1.2.0 - win32) 116 MB
Jun 30, 2020
Puzzle Juggle Trouble (v1.2.0 - linux) 120 MB
Jun 30, 2020
Puzzle Juggle Trouble (v1.2.0 - mac) 118 MB
Jun 30, 2020

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